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MyNextGames's News

Posted by MyNextGames - October 21st, 2024


Today is a big day, because… Tales From The Arcade: Fartmania is officially out!


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Play the game and help Pinky rescue his friends from evil aliens! Avoid spikes, collect pigs and use those delicious beans to fly right into the sky.


Tales From the Arcade: Fartmania is available on Steam and Nintendo Switch.


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But that’s not all! 

Some time ago we started our Highscores Contest in Fartmania Demo and today we come to you with the results. 


First - thank you all for playing! So many of you finished our demo and it definitely surpassed our expectations. We hope you will have even more fun in the full version of the game and that even a thought of Fartmania would bring a smile to your face!


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And finally, let’s meet our winner. Congratulations NOT_WIKVENTURE! Your farting skills are immaculate and the whole village is grateful to you! That of course means that we will contact you to talk about the details of your own Fartmania character!


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Play Fartmania!


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Posted by MyNextGames - August 14th, 2024


Superhero genre was a huge part of my childhood. There was no day without watching some Batman show or reading comics. I was so absorbed in those series that I could recite any line, from any episode and at an exact accurate timestamp. I think saying that I wouldn't be the same person as I am now without "Batman: Beyond" is not so far from the truth. But even though I love DC's universe with my full heart, there was always something I wished was made differently. Some characters' traits, plots, villains, settings - all of those were just little nuances, but in general I felt like there was still so much unused potential. That was also the time when I started thinking about making something by myself. I had a whole ton of ideas for superheroes and villains, and the world itself, and the conflicts, and everything, so I started the process.


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First sketches were drawn and a few crumpled sheets of paper further my main character was slowly coming to life and everything went great. Yeah... I wish it did. Every little drawing I made was awful and just straight up garbage. Nothing made sense anymore, the villain's motivations were plain and stupid and my hero didn't have any potential for being as iconic as, for example, Spiderman or Batman. You might say I'm exaggerating, but that's how I felt at that time. I felt like my ideas were only cool in my head, and in reality they were the dumbest shit you've ever seen, I promise you! 


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But the one thing that helped me get through this was my stubbornness. One can say it's a bad trait, but in my situation it was my last line of hope. And I'd really love to tell you that it helped me fix everything in just a few days, but... unfortunately no. It wasn't even a week, a month, hell, that wasn't even a year! Outside my job, all of my free time I spent on thinking, and testing, and looking for inspirations and if I count it right, the first time I felt proud of my work was exactly two and a half years after the starting point.


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But outside of the brainstorming progress, one thing that I'm really glad happened, was the moment I met Witek (@cioncept). By that time he was drawing his own comics and was also interested in making something with superheroes and it automatically clicked. We started working together, clashing our ideas, giving ourselves feedback on our work and I can tell you, that nothing helped me more than this. If I can give you one piece of advice in this article, I want it to be "Find people interested in the same things as you, and work with them!" You'll be amazed how many awesome ideas can other people have and how refreshing it can be to just look at their drawings, story concepts or even music samples! Because I guarantee you, that sitting so long as me in my own bubble was the most devastating thing for my work. And to move forward, I just had to... pop it. Go outside my own space and explore indie projects, which to be fair sometimes entirely blew my mind.


But that's the long story short of how me, Kuba and my friend Witek started working together on Hank. Wait... who the hell is Hank? Ladies and gentleman, meet our superhero! 

His name - Hank Bukowski. But he just goes by Hank. In his prime-time he was an illegal wrestler and was the best in the town. Everyone in the criminal underworld knew the story about how one time he knocked out the whole gang of over 20 people with his own fists, after the masked owner of the underground arena betrayed him and wanted to take all of his money earned in the tournament. Hank prevented his own death, but unfortunately the other half of this incident went as planned. His fight allowed other gangsters to break into his house, torture his family and steal all of his savings. Hank was a strong man, he could've managed with that, if only... the truck with his loved ones and money didn't crash into the petrol tanker, causing a devastating explosion and death of over hundred people.


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Hank's life got ruined in just a few seconds. He lost himself in gallons of alcohol and started roaming the city streets drunk as a swine, looking for the last spark of hope. That one spark happened when he drinked the seventh bottle of vodka and passed out. When he woke up the other day, he realised he came in possession of a powerful superpower - time-travelling. From that moment he felt like he truly got the second chance and that his life finally has its meaning. He started using his power to chase criminals and protect the city from the bad guys.

And that's basically our hero! At first his name was Mayfly, we had many ideas of how he should look, we thought about this big red cape and big glass eyes, but we realised that this final design represents him the best. He's not your ordinary superhero looking perfect and badass in every second of his existence. He went through so much dark shit that he doesn't want to look good, he doesn't want to make headlines, he just wants this city to be free from bad people. People, like the Unraveler. Hank's Nemesis.


Any superhero wouldn't be himself without his nemesis. The most dangerous man in the world, A perfectionist, a mastermind, the composer of chaos - yup, all these terms perfectly describe the Unraveler. He’s able to consider even the most unpredictable scenarios just to not let anyone ruin his performance. The Unraveler wants to see the world descending into total chaos by his single push, creating a frightening domino effect. He is someone who can go inside another man's mind and use his inner demons to destroy him from the inside. By the virtue of overrunning Metro City Asylum, he’s willing to negotiate before he starts killing the hostages but on one condition. He will only speak to one person - Hank, his captor. He loathes Hank who thus far has been the only one who managed to put a stop to a plan that's already been set in motion. Ever since that moment, he is obsessed with figuring out how Hank managed to pull such a stunt. With the power of illusion and trickery the Unraveler tries to get inside his opponents’ heads and subjugate them to his will. He’s using their fears as a weapon against them and proudly watches the show.


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The criminals’ crew is still getting bigger. Right now the most interesting ones are definitely gangster Sammy the Fish, Bloody Mary and Krupp, being a more bulky version of Iron Man. Each of them has its own backstory and iconic skills, which... I can't tell you about right now, because that's too much for just one article.


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There is also someone (or should I say... SOMETHING?) drastically more powerful than any of the characters can imagine. A living incarnation of pure evil and darkness. The true bad omen and destroyer of worlds. But, that's the main theme for another game.


WAIT! A game? Yup, that's right. While working with Witek we thought - hey, he's the graphic designer and I'm the programmer, we're pretty sure there couldn't be a more perfect scenario for turning our ideas into a video game than this one. We knew this would be a whole new gigantic amount of work, but hey, if you gotta chase your dreams, make sure they're the prettiest ones! But yeah, we started slowly. Step by step. We released some other games, which were ok, but we treat them rather as lessons than failures, every one of them taught us something and we're happy with that! But as for Hank, his first game was a bite-sized visual novel where he got captured by the Unraveler and now has to look for the way out of this situation before this crazy maniac shoots him. We published it on Steam, on GameJolt, and on Newgrounds, and it gathered very positive reviews, which made us happy… and proud! ‘cause it was the first time when we saw that... we have a chance. HANK has a chance. 


We decided that we don't settle on our small victory and planned the whole series of games, with the first one being titled "Hank: Drowning On Dry Land" and the second one titled "Hank: The Great Unraveling"  (yeah, these long ass names were my idea. I think they're cool in their own way).


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So what is “Hank: Drowning On Dry Land” about? Our hero went to a bar for a drink, and unfortunately got poisoned by the bartender. Why? Turns out it was Unraveler this whole time. He captures Hank and locks him in the cage of his own fears. The game has many mechanics, almost all of them in the theme of the time-travelling, the first one and the most basic is the rewinding time ability, which allows you to take back your mistakes when you get for example caught by the Gilgamesh, and thanks to that you can try different scenarios and ways to overcome every obstacle blocking your progress. The second thing are those magic mirrors, and that's where the real fun starts. If you watched for example the Avengers Endgame, time-travelling is powerful, but it has its cons. The biggest one being the fact that you can't create the space-time paradox, because that will cause the whole chain reaction of worlds being destroyed one after another. We wanted to keep this in mind and don't make Hank some overpowered dumbass who doesn't have to worry about the consequences. So, going back to the mirrors - when you come through them, you'll actually go back in the timeline, but as the other output of your character. Meaning that at this point in the timeline are TWO Hanks. And the second one is actually you, and you can see that he does every little action that you made just a while ago, before entering the mirror. Now when he deals with one problem, you can go and solve the other ones, making it possible to complete the Unraveler's challenge in previously impossible time.


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But that's just one level, now the only thing we have left is the final showdown with the Unraveler with the whole epic sequence in the wagon of the rollercoaster with Unraveler shooting lasers and other crazy stuff and we're really close to the end! To be fair, we're already working on Hank DODL for quite some time now, I think it'll be something around two years? I gotta ask Witek about this, cause I don't even remember any more, but we want to make sure everything is set and done before we actually release it. We also don't want to make it an ordinary game premiere, we have some plans, which we can't tell you right now, but I hope you'll hear about this one somewhere. Right now we're finishing the game, working on the soundtrack, adding final touches, and, my absolute favourite... we're also making our OWN animated opening for the game in style of Batman: Beyonds intro with this badass music made by super talented people from this band called “cinemon”, and to be fair... I still don't believe it. 


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From just an idea, through lots of brainstorming, meeting new friends, lows and highs, tons of programming, tons of drawings, we're almost there, we're almost there… I know some of you would probably say that we're aiming too high, and that this whole thing may not be as cool as we dream about it, but you know what? “Never regret thy fall, O Icarus of the fearless flight, For the greatest tragedy of them all, Is never to feel the burning light". Thanks for your time guys, if you'd like to learn more about hank, or even try the demo we've made some time ago, here’s the link here to the Steam page, where you can find the "Hank: Drowning On Dry Land" wishlist as well as the "Hank: Straightjacket" visual novel, try it out, let us know what you think. And hey, see you at Hank's release. Peace!



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Posted by MyNextGames - June 15th, 2024


A month ago we published our new indie game. So far we've been focused on games in the Hank series, such as Hank: Straightjacket and Hank: Drowning On Dry Land, we've also created an experimental roguelike game Starship Murder, Dragon Snakes, Dead Horizon, Yolk Heroes and Soulblight.


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This time, however, we decided to move away from the previous darker atmospheres and bet on something pleasing to the eye with a light comedy twist. This is how Tales From The Arcade: Fartmania was made, being a platformer in which we control a small piggy character Pinky and, traversing higher and higher levels of the skies, we have to rescue his friends kidnapped by aliens.


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So how much money did we make? ... Zero. That's because we decided to publish our new production on platforms such as Newgrounds, GameJolt, and Kongregate, where all games are free. It will still come to Steam later this year, but let's move on to how Fartmania went on these websites. In total, our game has been played almost 25,000 times, which is a very good result for us. From the 5th of May on Newgrounds, gamers played Fartmania 14,000 times and it received a total rating of 4.17, which we also consider quite a success. On Kongregate, on the other hand, starting from the 22nd of May, we collected almost 10,000 plays. On GameJolt we still have to wait a little longer, due to the fact that we published Fartmania there only a few days ago.


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We're certain that such a high number of impressions on Newgrounds was contributed to the contest we organized, in which the person in the first place of high scores won a personalized pig character in our game, which will appear in an upcoming update. Congratulations Hockdihi, thanks for taking part and earning a score of over 178,000 points. We are planning a similar contest in the future on the occasion of the game's launch on Steam, so keep an eye on us so you don't miss it. And we're now back to work on Hank: Drowning On Dry Land, because there's really not much left to finish, and we'll just tell you that it'll be the best thing we ever made! See ya!


Play TFTA: Fartmania on Newgrounds!


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Posted by MyNextGames - June 2nd, 2024


The may is over and with it our Fartmania contest is coming to an end.


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Here are the results:


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Congratulations to everyone who participated. We didn't expect to competition to be so fierce. You guys are awesome! As for the prize - in few weeks time we will be updating the game with Hockdihi character so stay tuned!


Kuba


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Posted by MyNextGames - May 11th, 2024


Hey friends!


This time we will focus mainly on Tales From The Arcade: Fartmania, because there is a lot to talk about! In addition, until the end of May you have a chance to take part in a contest where there is a cool prize to win!


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FARTMANIA IS OUT!


Let's start with the fact that Fartmania is finally out. From now you can play our latest production on Newgrounds! We are very pleased with how TFTA Fartmania looks in the final version, another dream on our list ticked off. 


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For those who do not yet know what our new game is about, we're here to tell you - Fartmania is a new installment in the Tales From The Arcade series. This time we decided to make an arcade platformer starring pigs. Our character Pinky has a farting problem and is being ridiculed by others in the village. However, when the other piglets are kidnapped by aliens, Pinky the Stinky must use his unusual powers and rescue his pals from the hands of the alien visitors. Will this mission succeed and will Pinky gain the respect of the village? It's all up to you.


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FART-ASTIC CONTEST!

(Seriously, it's really cool!)


But you are probably also interested in the contest we’ve mentioned at the beginning. Well, we want to see how well you do in our new arcade platformer. Therefore, show us what the highest score you are able to fart out in Fartmania!


- Go to Newgrounds and play TFTA: Fartmania

- Launch the Fart-o-meter and start the adventure.

- Reach the top of the sky and defeat the aliens, completing the game in the shortest possible time and saving as many pigs as you can.


Every second counts, just as every little piglet is extra points to your score!


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Okay, but what's all the fuss about?

The person who at the end of the contest will appear in the first place of highscores on Newgrounds will become.... a character in TFTA: Fartmania!


We will prepare for you a personalized piggy character that will appear in the game. This is a once-in-a-lifetime opportunity that may not be repeated. There is a lot to fight for, so drop on Newgrounds, break records and fart your way to the top!


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(Become a character in Fartmania, just like our patreons Kaja and Adam!)


The contest runs until May 31, 2024.


So what are you waiting for? Stop reading and start farting!


--------------------------------------------------------------------------------


Wishlist TFTA: Fartmania on Steam


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Posted by MyNextGames - March 24th, 2024


Hey, hey, hey, it's us My Next Games again, because it's time to tell you what we've managed to do recently and to introduce some of the things we're currently working on!


First things first - we managed to launch our Patreon! As you may know, a good portion of our games are free. Therefore, if you would like to support us in some way, Patreon will be the best option. Why? Because by doing so you will also get great bonuses! You can, for example, gain pre-release access to our content on YouTube, have the opportunity to listen to our talk at monthly dev streams, or be mentioned in the credits of our games. We also have something special for our biggest fans. As a special reward for those who decide to support us at the highest threshold, we have chosen the opportunity... to become a character in our game! Yeah, you read that right. We wanted to give you something that you will enjoy and at the same time something that will be (in our opinion) a cool reward for such generous support.


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Another equally important thing is that... you will soon be able to try out our new game! This is another production from the "Tales From The Arcade" series, which of course already includes “Starship Murder”. And soon "Farmania" will also join this group! The name here is not accidental, and we hope you will fall in love with the idea as quickly as we did.


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In "Tales From The Arcade: Fartmania" we play the role of one of the pigs. However, it turns out that all the other piglets in the village have been kidnapped by an alien ship! Our hero must take to the air and save his friends. You will probably ask - how? Well... with the help of farts. Each click of the spacebar is another fart taking the pig up all the way to the top. But this does not mean that the journey will be easy. On the contrary! During the expedition a lot of difficulties and obstacles await the hero, and one wrong move can knock him back at the very bottom of the village.


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Thanks to the implementation of the ranking system, you can compete with your friends both in terms of how fast you can beat the game and in terms of the number of rescued pigs! We are sure that you are in for a lot of fun and laughter while playing "Tales From The Arcade: Fartmania"!


And if you would like to become one of the characters in Farmania, just visit our Patreon and pledge your support with the Live Chat threshold. Thanks!


Also remember that we continue to successively publish new videos on our YouTube. Our latest video is the one about (in our opinion) the best indie games ever made.


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That would be it for this month's recap! Thank you for being a part of our journey in the world of video games, and we hope you’ll enjoy our next productions. Cheers!


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Posted by MyNextGames - January 14th, 2024


Hey hey hey, there's a new pirate on this ship!


My name is Mateusz and for two months now I've been helping Kuba and Witek with their social media. Who am I exactly, how would I describe working with the My Next Games team and what are our plans for the future?


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I have been running my YouTube channel for quite some time now and my content is mainly about Cyberpunk 2077 from CD Projekt RED. Making videos has been my hobby since I remember and I can hardly imagine anything else that gives me the same amount of joy. Besides that I'm also a self-taught Photoshop editor. I learned that skill because I couldn't stand my awful thumbnails on YouTube anymore, haha. But seriously, a couple years ago I had to choose: do I want to become an IT specialist or a graphic designer. I picked the first one and as time runs I think that I could've picked the second option.


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But hey, humans learn their whole lives, right? And after a consideration it's not even that bad, because now if I would like to have my own website, thanks to my IT skills from school I can make one by myself, while the rest of my graphic design skills I learned on my own. I consider this as an absolute win! 


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My other hobby is Video Games. That's why I decided to team-up with Kuba and Witek from My Next Games. The goal was simple - they make fun games and I use my experience to help them with the recognition of their series on the internet. We started very simply - they showed me their games, which by the way I really liked, especially the Hank one, and then I proceeded to think about new content for social media. At first on our Facebook, TikTok, Instagram etc. you could see just usual posts about our games. Nothing special. Then we extended our content to include articles and now we’ve just started with full YouTube videos.


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And here we are today. We just released our first video, which you can find on our YouTube channel. It’s a summary of all upcoming Indie Games that were presented at this year’s The Game Awards. We invite you to check it out and to tell us in the comments what you like the most about this video and maybe what you don’t like about it. We’ll be very grateful.


Be with us on this journey and help us make better and better content for you. See you around!


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Posted by MyNextGames - November 16th, 2023


Hey everybody!


Each of us has some fears hidden deep inside. We all try to lock them out and to prevent anyone from using them against us. However, sometimes a single thought is enough to set off an endless spiral of anxiety. The antagonist of our game titled “Hank: Drowning On Dry Land”, is well aware of this. I’m Kuba from MyNextGames and today I’ll talk a bit about Hank’s nemesis, the Unraveler.


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A perfectionist, a mastermind, the composer of chaos - yup, all these terms perfectly describe the Unraveler. He’s able to consider even the most unpredictable scenarios just to not let anyone ruin his performance. The Unraveler wants to see the world descending into total chaos by his single push, creating a frightening domino effect.


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By the virtue of overrunning Metro City Asylum, he’s willing to negotiate before he starts killing the hostages but on one condition. He will only speak to one person - Hank, his captor. He loathes Hank who thus far has been the only one who managed to put a stop to a plan that's already been set in motion. Ever since that moment, he is obsessed with figuring out how Hank managed to pull such a stunt.


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With the power of illusion and trickery the Unraveler tries to get inside his opponents’ heads and subjugate them to his will. He’s using their fears as a weapon against them and proudly watches the show. Will Hank be able to tame the villain, or will it be the Unraveler who emerges victorious from this clash?


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If you want to meet the Unraveler and have a chance to talk to him, I suggest you try our short game “Hank: Straightjacket”. You will see his sociopathic nature combined with the arrogance and artistic flair that make this character so unique. You can check this narrative experience on Steam.


We have so much more to show you, but that’s all for today. Be sure to follow us for future news about the universe of Hank. Cya Around

Kuba


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Posted by MyNextGames - September 15th, 2023


Hey, everybody! Kuba from My Next Games here.


Ufffff…. It took me longer than I anticipated but I finally got our new game out into the world! It’s called Tales From The Arcade: Starship Murder and it’s an experimental murder mystery roguelite in which the killer changes every time you play. You can now get it for free via Steam:


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or if you prefer web browser visit Newgrounds:


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Hope you guys enjoy it! :D


With this little announcement out of the way, let’s move on to this month’s update. Today I thought I would tell you the story of Starship Murder’s development. I decided to do so not only to show you the process behind a curtain but also as a record of how this thing came to be.


As I mentioned in a previous update, it all started with Hank: Straightjacket - a tiny little adventure game we made at the end of last year. We came out of that side project with high spirit. It was a lot of fun to quickly create something small that everyone can enjoy. As soon as Hank: Straightjacket was released, in our spare time, we started brainstorming ideas for another little game we could make. After a month we took a vote to decide which one we’re gonna pursue.


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The vote landed on the picture above. The concept was simple: you click different points of the space station to repair it. After a few more discussions we added in the murder mystery angle. Expecting the people to follow a real time dialog while they keep an eye on the station sounded risky. It could have ended up overwhelming a player. We decided to go with it anyway :P. After all, we were making a tiny free indie game. The goal was to create something unique and learn from the experience.


With all that out of the way it was time for a dummy screenshot. It’s a method I use to better visualize the game to everyone on the team. As my art skills are pretty limited (I’m a programmer) what I usually do is mash tougher whatever i can find on the internet until it resembles what I’m trying to convey :D This is also where we moved away from the idea of the space station in favor of a starship. The journey that is implied with a spacecraft was a natural way of telling the player when the game would end and at the same time it maintained the atmosphere of isolation we were trying to invoke.


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Then, finally came the day when we started the development. Initially we set ourselves a two week deadline for finishing the project. We started working and… we failed :(. This is how the game looked at that point.


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There were two main problems that we were facing. First, was that the game didn’t feel like you were playing as an AI (It was more like: you're just a human looking at a couple of panels) Second, was that the location window which was de facto the main view of the game was too small and cramped up. Even though we passed the deadline we decided to continue with the development.


With every day passing I started to become more and more angry with myself and the project. It was supposed to be done quickly and now who knows how much time it will take us to solve the problems we encounter. It also didn't help that at this point all of our personal lives suddenly became much less stable (housing situation, costs of living you know the staff). We needed to finish this thing ASAP!


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The soundtrack came through on the last day. Witek(Artis) introduced me to his brother - Rafał. He has been making music for years and besides the tracks he released on the internet he also had hundreds of unpublished ones. He sent me this album - Vintage Dust - that's been sitting in his drawer for a while. I unzipped the package, added the tracks to my playlist and launched the game to see if what I’ve received fits the mood. A few moments later I knew we had hit the jackpot.


The game was almost finished. There were still issues of balance and dialogues though. Unfortunately we needed to stop - our lives became too erratic to continue… I hated everything about Starship Murder at that point…


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Two months later things started to stabilize again. I don’t like to leave things unfinished so I reached out to Matthew(Writer) to resume our efforts on the game. We sat down and spent another week working on it. He was writing and I was tweaking the overall pacing. As I was going through the game I realized that the break we took refreshed my perspective. This thing wasn’t even close to being that bad as I remembered it to be…


Fast forward to today, I’m actually quite happy with how Starship Murder came out at the end.


Cya Around,

Kuba


P.S Overall, if you summed up all the time we spend on development it would be around 6 weeks.


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Posted by MyNextGames - July 20th, 2023


Hey, everybody! Kuba from My Next Games here.


Not sure how this summer looks in your part of the world but for us here in Poland it’s hot. The temperatures are so high that most of the days everyone is just trying to hide from the sun. Maybe it’s just me spending too much time with our game's time manipulation mechanics but it seems like everything is happening in slow motion. Nevertheless I enjoy this change of pace. Between Digital Dragons and Summer Steam Next Fest, the last few months have been extremely busy. Now I can finally sit down and focus on making Hank: Drowning on Dry Land…


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This unfortunately means that, besides solving some coding problems, there is not much to talk about this month. Don't worry, I won’t be boring you with some programming details. Instead I’d like to share with you some glimpses of what we’ve been planning for the upcoming month.


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Right now our main focus is Hank. Although working on an ambitious time traveling game like that is fulfilling, it is also very exhausting. Who would have thought that making everything perfectly rewindable would take that much effort ;P What is the most discouraging is the fact that sometimes one day’s progress is so small that you feel like you haven’t moved at all.


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Hank: Straightjacket, a free little game we made a few months back as part of the grand form CRPK, reminded us how refreshing it is to create something playable in two weeks. The game was very short and from the programming point of view it was held tougher with spit and duct tape… Making it was a lot of fun though. It was so invigorating that we decided to repeat this exercise whenever we get burned out.


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In the weeks between Digital Dragos and Steam Next Fest once more we felt exhausted…


And so… we took a break and created this:


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It’s called Starship Murder and we’re planning on launching it next month as a free game. If you want to know what it is and how you play it - stay tuned! I will be talking about it more as we get closer to the release. 


Cya Around,

Kuba


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